AI Insights · Timothy · October 2021
Top 5 Space Games on Android in Latin America Q3 2021
Discover the performance of the top 5 space-themed games on the Android platform in Latin America during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top space-themed games on the Android platform in Latin America showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS experienced fluctuations in its weekly revenue, peaking at approximately $19.4K in late June and dipping to around $12.2K by the end of September. Weekly downloads saw a significant increase towards the end of the quarter, reaching 8.9K in mid-September. Active users remained relatively stable, fluctuating between 350K and 395K throughout the quarter.
Star Trek™ Fleet Command by Scopely showed a declining trend in weekly revenue, starting at $10.2K in late June and closing the quarter at around $6K. Downloads remained modest, peaking at 1.1K in mid-September. Active users saw a slight decrease, moving from 5.2K in late June to 3.5K by the end of September.
Galaxy Attack: Shooting Game from 1SOFT saw consistent weekly downloads, peaking at 164.8K in mid-July before stabilizing around 95K towards the end of September. Revenue remained steady, averaging around $4.3K to $5.6K per week. Active users showed a high engagement, fluctuating between 640K and 860K.
Nova Empire: Space Commander by GameBear Tech experienced its highest revenue in late August at $8.6K, with a more modest performance throughout the rest of the quarter. Downloads were relatively low, peaking at 945 in late July. Active users also saw a decline, from 635 in late June to 436 by the end of September.
Space shooter - Galaxy attack, also from 1SOFT, maintained a strong presence with weekly downloads consistently above 78K, peaking at 106.1K in early August. Revenue remained stable, fluctuating between $3K and $4K. Active users increased steadily, starting at 433K in late June and reaching nearly 493K by the end of September.
For more detailed insights into the performance of these games and other mobile applications, visit Sensor Tower.